
Linda Schlegel
Associate FellowResearch Department:
Transnational Politics
Research Group Radicalization
Contact
E-Mail: schlegel@HSFK.deTwitter: @LiSchlegel
CV
Since 2021 | Research Fellow at the modus Centre for Applied Research on Deradicalisation |
Since 2020 | Associate Fellow at PRIF |
Since 2020 | PhD student at Goethe University Frankfurt |
Since 2020 | Associate Fellow at the Global Network on Extremism and Technology (GNET) |
2019–2020 | Senior Editor for The Counterterrorism Group |
2018–2019 | Specialist for counter-terrorism and conflict management at the Konrad-Adenauer-Stiftung |
2016–2017 | M.A. Extremism Studies at King's College London |
2012–2015 | B.A. Liberal Arts at University College Maastricht |
Expertise
Linda Schlegel is working on the following issues:
- (Counter-) Narratives
- Digital P/CVE
- Gaming/Gamification & (Counter-) Extremism
- Online Radicalization
Publications
- Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies | 2022
Schlegel, Linda (2022): Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies, Brussels: EU Directorate-General for Migration and Home Affairs – Radicalisation Awareness Network, www.home-affairs.ec.europa.eu/(...).
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- “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE? | 2022
Schlegel, Linda (2022): “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?, in: Critical Studies on Terrorism, DOI: 10.1080/17539153.2022.2089399.
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- Examining the Intersection Between Gaming and Violent Extremism | 2022
Schlegel, Linda / Amarasingam, Amarnath (2022): Examining the Intersection Between Gaming and Violent Extremism, United Nations Office of Counter-Terrorism: UN Counter-Terrorism Centre, un.org/(...).
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- As You Like It: User Types in Digital Gamified Radicalization Processes | 2021
Schlegel, Linda (2021): As You Like It: User Types in Digital Gamified Radicalization Processes, PRIF Blog, 1.9.2021.
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- Extremists’ use of gaming (adjacent) platforms | 2021
Schlegel, Linda (2021): Extremists’ use of gaming (adjacent) platforms. Insights regarding primary and secondary prevention measures, Radicalisation Awareness Network, www.ec.europa.eu/(...).
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- Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes | 2021
Schlegel, Linda (2021): Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes, in: Perspectives on Terrorism, 15:4, 54-64, https://www.universiteitleiden.nl/binaries/content/assets/customsites/perspectives-on-terrorism/2021/issue-4/schlegel.pdf.
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- Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism | 2021
Schlegel, Linda (2021): Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism, PRIF Blog, 5.7.2021.
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- Storytelling against extremism | 2021
Schlegel, Linda (2021): Storytelling against extremism. How fiction could increase the persuasive impact of counter- and alternative narratives in P/CVE, in: Journal for Deradicalization, 27, https://journals.sfu.ca/jd/index.php/jd/article/view/467/289.
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- The Gamification of Violent Extremism & Lessons For P/CVE | 2021
Schlegel, Linda (2021): The Gamification of Violent Extremism & Lessons For P/CVE, https://ec.europa.eu/home-affairs/sites/default/files/what-we-do/networks/radicalisation_awareness_network/ran-papers/docs/ran_ad-hoc_pap_gamification_20210215_en.pdf.
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- Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification? | 2021
Schlegel, Linda (2021): Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification?, PRIF Blog, 29.3.2021.
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- Missing an epic story: Why we are struggling to counter extremists’ utopian narratives | 2021
Schlegel, Linda (2021): Missing an epic story: Why we are struggling to counter extremists’ utopian narratives, PRIF Blog, 5.3.2021.
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- The Role of Gamification in Radicalization Processes | 2021
Schlegel, Linda (2021): The Role of Gamification in Radicalization Processes, modus|zad (modus Zentrum für angewandte Deradikalisierungsforschung), Working Paper 1/2021, 14.1.2021.
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- Jumanji Extremism? How games and gamification could facilitate radicalization processes | 2020
Schlegel, Linda (2020): Jumanji Extremism? How games and gamification could facilitate radicalization processes, in: Journal for Deradicalization, 23, https://journals.sfu.ca/jd/index.php/jd/article/view/359/223.
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- “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists? | 2019
Schlegel, Linda (2019): “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?, in: Dynamics of Asymmetric Conflict, 13:3, DOI: 10.1080/17467586.2019.1700539.
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- Online-Radikalisierung - Mythos oder Realität? | 2018
Schlegel, Linda (2018): Online-Radikalisierung - Mythos oder Realität?, Analysen & Argumente: Terrorismusabwehr und innere Sicherheit, 29.8.2018.
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- Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process? | 2017
Baaken, Till / Schlegel, Linda (2017): Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?, in: Journal for Deradicalization, 13, 178-212, https://journals.sfu.ca/jd/index.php/jd/article/view/127.
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- Digital natives and online identity construction: How does the Internet facilitate radicalization? | 2017
Schlegel, Linda (2017): Digital natives and online identity construction: How does the Internet facilitate radicalization?, Wissenschaft und Sicherheit, 1.2.2017.
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