Linda Schlegel

Linda Schlegel

Researcher
Research Department:
Transnational Politics
Research Group Radicalization

Contact

E-Mail: schlegel@prif.org
Twitter: @LiSchlegel

CV

Since 2023Co-project leader in the RadiGame project
Since 2022Member of the Expert Pool of the Radicalisation Awareness Networks (RAN)
Since 2021Founding member of the Extremism and Gaming Research Network (EGRN)
Since 2021Research Fellow at the modus Centre for Applied Research on Deradicalisation
2021–2022Senior researcher in a project on gaming and extremism at the United Nations Office of Counter-Terrorism (UNOCT)
2020–2023Associate Fellow at PRIF
2020–2023PhD student at Goethe University Frankfurt
2020–2022Associate Fellow at the Global Network on Extremism and Technology (GNET)
2019–2020Senior Editor for The Counterterrorism Group
2018–2019Specialist for counter-terrorism and conflict management at the Konrad-Adenauer-Stiftung
2016–2017M.A. Extremism Studies at King's College London
2012–2015B.A. Liberal Arts at University College Maastricht

Expertise

Linda Schlegel is working on the following issues:

  • (Counter-) Narratives
  • Digital P/CVE
  • Gaming/Gamification & (Counter-) Extremism
  • Online Radicalization

Publications

Gaming and Extremism | 2024

Kowert, Rahel / Schlegel, Linda (eds), (2024): Gaming and Extremism. The Radicalization of Digital Playgrounds, New York: Routledge, https://library.oapen.org/bitstream/handle/20.500.12657/87528/9781003850397.pdf?sequence=1&isAllowed=y.

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Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies | 2022

Schlegel, Linda (2022): Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies, Brussels: EU Directorate-General for Migration and Home Affairs – Radicalisation Awareness Network, www.home-affairs.ec.europa.eu/(...).

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Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus | 2022

Schlegel, Linda (2022): Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus, in: Jost, Jannis; Krause, Joachim (Hg.), Jahrbuch Terrorismus, (Bd. 9), 291–335, https://www.budrich-journals.de/index.php/terrorismus/article/view/41216.

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Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements | 2022

Schlegel, Linda (2022): Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements, Global Network on Extremism & Technology (GNET), 5.7.2022.

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“At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE? | 2022

Schlegel, Linda (2022): “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?, in: Critical Studies on Terrorism, DOI: 10.1080/17539153.2022.2089399.

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Examining the Intersection Between Gaming and Violent Extremism | 2022

Schlegel, Linda / Amarasingam, Amarnath (2022): Examining the Intersection Between Gaming and Violent Extremism, United Nations Office of Counter-Terrorism: UN Counter-Terrorism Centre, un.org/(...).

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Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization | 2022

Schlegel, Linda (2022): Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization, The Geopolitics, 30.3.2022.

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Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns | 2022

Schlegel, Linda (2022): Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns, Global Network on Extremism & Technology (GNET), 7.2.2022.

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Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms | 2021

Schlegel, Linda (2021): Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET), 15.9.2021.

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Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms | 2021

Schlegel, Linda (2021): Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET), 6.9.2021.

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As You Like It: User Types in Digital Gamified Radicalization Processes | 2021

Schlegel, Linda (2021): As You Like It: User Types in Digital Gamified Radicalization Processes, PRIF Blog, 1.9.2021.

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Extremists’ use of gaming (adjacent) platforms | 2021

Schlegel, Linda (2021): Extremists’ use of gaming (adjacent) platforms. Insights regarding primary and secondary prevention measures, Radicalisation Awareness Network, www.ec.europa.eu/(...).

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Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes | 2021

Schlegel, Linda (2021): Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes, in: Perspectives on Terrorism, 15:4, 54-64, https://www.universiteitleiden.nl/binaries/content/assets/customsites/perspectives-on-terrorism/2021/issue-4/schlegel.pdf.

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A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism | 2021

Schlegel, Linda (2021): A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism, European Eye on Radicalization (EER), 5.8.2021.

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Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing | 2021

Schlegel, Linda (2021): Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing, Global Network on Extremism & Technology (GNET), 12.7.2021.

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Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism | 2021

Schlegel, Linda (2021): Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism, PRIF Blog, 5.7.2021.

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Storytelling against extremism | 2021

Schlegel, Linda (2021): Storytelling against extremism. How fiction could increase the persuasive impact of counter- and alternative narratives in P/CVE, in: Journal for Deradicalization, 27, https://journals.sfu.ca/jd/index.php/jd/article/view/467/289.

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The Gamification of Violent Extremism & Lessons For P/CVE | 2021

Schlegel, Linda (2021): The Gamification of Violent Extremism & Lessons For P/CVE, https://ec.europa.eu/home-affairs/sites/default/files/what-we-do/networks/radicalisation_awareness_network/ran-papers/docs/ran_ad-hoc_pap_gamification_20210215_en.pdf.

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Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification? | 2021

Schlegel, Linda (2021): Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification?, PRIF Blog, 29.3.2021.

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Missing an epic story: Why we are struggling to counter extremists’ utopian narratives | 2021

Schlegel, Linda (2021): Missing an epic story: Why we are struggling to counter extremists’ utopian narratives, PRIF Blog, 5.3.2021.

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The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual | 2021

Schlegel, Linda (2021): The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual, European Eye on Radicalization (EER), 5.2.2021.

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The Role of Gamification in Radicalization Processes | 2021

Schlegel, Linda (2021): The Role of Gamification in Radicalization Processes, modus|zad (modus Zentrum für angewandte Deradikalisierungsforschung), Working Paper 1/2021, 14.1.2021.

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Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts | 2021

Schlegel, Linda (2021): Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts, The Geopolitics, 9.1.2021.

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Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications | 2020

Schlegel, Linda (2020): Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications, Global Nework on Extremism & Technology (GNET), 2.12.2020.

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Jumanji Extremism? How games and gamification could facilitate radicalization processes | 2020

Schlegel, Linda (2020): Jumanji Extremism? How games and gamification could facilitate radicalization processes, in: Journal for Deradicalization, 23, https://journals.sfu.ca/jd/index.php/jd/article/view/359/223.

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“Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists? | 2019

Schlegel, Linda (2019): “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?, in: Dynamics of Asymmetric Conflict, 13:3, DOI: 10.1080/17467586.2019.1700539.

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Online-Radikalisierung - Mythos oder Realität? | 2018

Schlegel, Linda (2018): Online-Radikalisierung - Mythos oder Realität?, Analysen & Argumente: Terrorismusabwehr und innere Sicherheit, 29.8.2018.

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Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process? | 2017

Baaken, Till / Schlegel, Linda (2017): Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?, in: Journal for Deradicalization, 13, 178-212, https://journals.sfu.ca/jd/index.php/jd/article/view/127.

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Digital natives and online identity construction: How does the Internet facilitate radicalization? | 2017

Schlegel, Linda (2017): Digital natives and online identity construction: How does the Internet facilitate radicalization?, Wissenschaft und Sicherheit, 1.2.2017.

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